Fix: use distance from boundbox edge for targeting distance#267
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TwinkNet wants to merge 5 commits intolambda-client:1.21.11from
Open
Fix: use distance from boundbox edge for targeting distance#267TwinkNet wants to merge 5 commits intolambda-client:1.21.11from
TwinkNet wants to merge 5 commits intolambda-client:1.21.11from
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emyfops
requested changes
Mar 13, 2026
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you need to account for AABB epsilon when calculating distance to closest AABB edge |
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Currently Lambda uses the
Entity.posto calculate distance from the player, which results in inconsistent targeting when fighting entities with large hitboxes, such as big slimes, ender dragons, and withers. I keep my targeting distance set to 3 blocks and there are certain mobs that it just won't hit unless i'm kissing them.This PR adds a helper function for calculating the distance from a
Vec3dto the closest side of aBox, and uses that function inWorldUtils.internalGetFastEntities()to calculate distance.Additionally,
fastEntitySearch()now accepts aFastVectorrather than aBlockPos, as I found that this helps achieve a bit more consistency in targeting when standing on the edge of a block.