Lazy AI optimizes Minecraft’s AI calculations to improve performance with as minimal gameplay impact as possible.
Lazy AI dynamically reduces the frequency and precision of mob AI calculations based on their distance from players. Mobs close to players behave normally, while those farther away update their goals, pathfinding, and other goals less often. This ensures smoother performance, especially in mob-heavy worlds.
Important
Lazy AI bases its distance calculations of the simulation distance * distance scaling of your game
Warning
Lazy AI requires fabric api
Lower ms -> better
Using AI Optimization Type 'Dynamic' will dynamically switch between the three optimization modes based on TPS
| Minimal | Moderate | Agressive |
|---|---|---|
- Distance-based AI scaling | Reduces AI updates for mobs that are far from players
- Pathfinding optimization | Simplifies A* path calculations at long distances
- Reduced goal frequency | Look, wander, and tempt goals run less often when distant
- Configurable behavior | Easily balance performance and gameplay through a simple config accessible through mod menu
- Server-wide improvement | Decreases tick load even on servers
- AI Optimization Type | This settings controls how aggressive the optimizations should be
- Distance Scaling | This setting controls what % range of your simulation distance is considered close and far range
- Mob Tempting Delay | This setting controls how much delay animals have to being tempted by an item
- Disable Zombie Egg Stomping | This setting controls the prevention of zombies wanting to destroy turtle eggs
- Enable Vanilla Mob Ticking (Previously: Never Slow Down Distant Mobs) | This setting controls if distant mobs should tick the same as in a unmodded (vanilla) game. Enabling this reduces the mod's TPS-boosting effect on your game, but can fix mob ticking issues.
Yes, this mod can improve your TPS.
No, this mod cannot improve your FPS.
Short awnser: Yes, but only a little bit.
Long awnser: Yes, LazyAI does affect mob farm efficiency, but the throughput impact is minimal. In testing with my iron golem farm, vanilla Minecraft yielded 1023 iron ingots, while with the LazyAI on the aggressive setting yielded 979 iron ingots. That's a difference of ~4.5%.
A few things worth noting:
- This was tested on the aggressive setting, which has the most impact. Using a less aggressive setting will reduce that gap further.
- A ~4.5% decrease is unlikely to be noticeable in normal gameplay.
- Results may vary depending on farm design and server performance.
- The testing were done on LazyAI version 1.6.0.
In practice, you won't notice the mob farm efficiency decrease.
You need Fabric
The preview images are taken in a stress test situation. It can also be because your simulation distance or this mods distance scaling is set too high for your use case.
.minecraft/config/lazy-ai.json
Yes, you can use this mod on a server. The mod works on both the server and the client. Vanilla clients can join a server using LazyAI.
Yes, you can use this mod on a client. The mod works on both the server and the client. Clients with LazyAI can join servers without LazyAI.