Unreal Engine 5 Actor component for dynamic attribute management in single-player games. Numeric attributes only — nothing extra!
Note
The plugin has been pre-packaged only for Win64 and Android.
Experimental
Version 1.0.0
- Built for Unreal Engine 5.7.4.
- Added experimental version.
- Dynamic management of attributes.
- Dynamic addition, modification, and removal of attributes using Gameplay Tags.
- Level-based attribute support via Data Tables and Data Curves.
- Tracking and notification of attribute changes.
Note
Starting with Unreal Engine version 5.6, it is recommended to use the new project type based on C++. After copying the plugin folder, be sure to perform a full project rebuild in your C++ IDE.
- Make sure the Unreal Engine editor is closed.
- Move the "Plugins" folder to the root folder of your created project.
- Rebuild the project in your C++ IDE.
- Done! The 'Component Dynamic Attributes' folders should appear in the Unreal Engine browser and the plugin should be automatically activated. If the plugin folder is not visible, activate visibility through the browser settings:
Settings > Show Plugin Content.
An interactive step-by-step tutorial on how to use CDA can be found in the file: B_CDA_ActorDemo, which is located at the path Plugins\ComponentDynamicAttributes\.
All sources contain self-documenting code.




